Goblin Queen Brainrot Strategy in Merge Tactics
ReTaik breaks down the cheesiest Goblin Queen strategy in Merge Tactics: stacking Goblin Trait units for massive Elixir generation and snowballing late-game tempo.

Credit: ReTaik
Goblin Queen Goblin Comp
The Goblin Queen is one of the most polarizing Rulers in Merge Tactics. In this video, ReTaik leans fully into the meme: building a Goblin-heavy comp that farms Elixir through the Goblin Trait bonus and tries to out-tempo the lobby. It is not the most refined strategy, but it highlights how the Goblin Queen's passive can warp a game when you commit to it.
This guide is based on ReTaik's video where he polls the community for different Ruler picks and ends up running a Goblin-centric comp. It covers how the Goblin Trait bonus works at different breakpoints, what ReTaik's game plan looks like across stages, and where the strategy struggles.
How the Goblin Queen Bonus Works
The core of this strategy is the Goblin Queen's passive, which gives you bonus Goblin units when you buy from the shop. ReTaik explains that at the six out of six Goblin Trait breakpoint, the bonus is significant: instead of gaining one Goblin, you gain multiple, including higher-Elixir variants.
- At four out of six
Goblins, the bonus is already noticeable and can be enough to snowball. - At six out of six Goblins, you gain a two, three, and four Elixir
Goblin instead of just one, which ReTaik calls a "pretty big step up."
This means the Goblin Queen can flood the board with cheap bodies and use the extra Elixir to level up units or add supporting Traits.
Early Game: Farming Goblins
ReTaik's opening plan is straightforward: grab every Goblin you can from the shop and prioritize hitting the Goblin Trait breakpoints as fast as possible.
- He starts by picking up early Goblins and mentions that even a single Goblin in the first shop is a good sign.
- He aims for four out of six as a minimum and six out of six as the ideal target.
During this phase, ReTaik is not overly concerned with winning every round. The goal is to build a critical mass of Goblins so the Trait bonus starts generating extra value.
Mid Game: Adding Supporting Units
Once the Goblin core is online, ReTaik looks to add a strong backline unit to carry damage. In the video, he picks up a Royal Giant as his sixth card to complement the Goblin swarm.
- The
Royal Giant acts as a carry that can deal damage while the Goblins and the
Goblin Queen hold the frontline. - ReTaik also considers adding
Noble as a secondary Trait if the Elixir allows it, though he notes that many players in the lobby were already running Noble, making it less appealing.
The mid game is about stabilizing: you want enough frontline bulk so your backline units survive long enough to deal damage.
Late Game: Pivoting and Adapting
ReTaik acknowledges that the pure Goblin comp has a ceiling. In later rounds, he looks to pivot into stronger units like a three-star Demolisher or Dark Goblin to keep up with scaling opponents.
- He mentions that the Goblin Queen feels "pretty tanky" after the update, which helps the comp survive longer in the late game.
- However, he also points out that the strategy can fall apart if you miss key Merge opportunities or if the board placement is off.
Pro tip: ReTaik admits that missing a key card like Skeleton Dragons until halfway through a match can "throw the entire match," so always check your shop carefully.
Strengths and Weaknesses
Strengths
- ✅ The Goblin Trait bonus at six out of six gives a massive Elixir and unit advantage.
- ✅ The Goblin Queen is tanky after the update, giving the comp a durable frontline.
- ✅ The strategy can consistently place in the top two if executed well.
Weaknesses
- ⚠️ The comp struggles against multiple
Dagger Duchess players, which ReTaik identifies as the Goblin Queen's biggest counter. - ⚠️ It relies on hitting Goblin copies consistently; bad shop RNG can stall the comp hard.
- ⚠️ ReTaik notes that the current season feels limited, with only about three viable comps, which can make the Goblin strategy feel forced or outclassed.
Key Units & Traits
- Goblin Queen: The Ruler that powers the entire Goblin Trait bonus, generating extra Goblins and Elixir.
- Goblin: The core Trait unit; stacking these unlocks the breakpoint bonus that fuels the comp.
- Royal Giant: Used as a backline carry to deal damage while the Goblins hold the frontline.
- Demolisher: A strong mid-to-late game pickup that adds bulk and damage to the comp.
- Dark Goblin: A late-game pivot option to keep up with scaling opponents.
Skeleton Dragons: A card ReTaik missed in one match; highlights the importance of checking every shop.
TL;DR
- ✅ The Goblin Queen's passive gives bonus Goblins at Goblin Trait breakpoints, with six out of six being the ideal target.
- ✅ Four out of six Goblins is a functional minimum; six out of six gives a massive Elixir and unit advantage.
- ✅ Pair the Goblin swarm with a carry like Royal Giant or Demolisher for backline damage.
- ⚠️ The comp is weak against multiple Dagger Duchess players, which ReTaik says is the Goblin Queen's hardest counter.
- ⚠️ Missing key cards in the shop (like Skeleton Dragons) can throw an entire match, so always check carefully.
- ⚠️ ReTaik feels the current season is limited, with only about three viable comps, which can make this strategy feel forced.
The Goblin Queen Goblin comp is exactly what the video title says: brainrot. It is not the most consistent or meta strategy, but it can work when you commit fully to farming Goblin Trait breakpoints and use the Elixir advantage to out-tempo the lobby. ReTaik shows that it can secure top-two placements, but it struggles against Dagger Duchess and relies heavily on hitting your Merges on time. If you want a low-effort, high-reward meme pick in Merge Tactics, the Goblin Queen is worth a try, just do not expect it to dominate every lobby.