Merge Tactics Equipment

All equipment items in Merge Tactics: combat effects and trait instruments that attach to your troops, earned from Quest Orbs, including the five new Season 11 pieces.

Equipment in Merge Tactics attaches to a single troop and grants it one effect for the whole battle. Items split into two families: combat effects that fire at Combat Start or under a condition, and trait instruments that hand the carrier an extra Trait, which is how you close a synergy you are one troop short of. Every piece drops from Quest Orbs earned by completing your Ruler's quests. Season 11 added Legendary Shield, Legendary Lance, Legendary Axe and Rider Emblem, with Boss Mask arriving in October, and it changed the flow: equipment is no longer auto-assigned, so you attach it yourself during the deployment phase.

Equipment: Valkyrie's Axe
Bronze III

Equipment: Valkyrie's Axe

Equipment: Fisherman's Hook
Silver II

Equipment: Fisherman's Hook

Equipment: Assassin Blade
Silver II

Equipment: Assassin Blade

Equipment: Juggernaut Armor
Silver II

Equipment: Juggernaut Armor

Equipment: Ranger Crossbow
Silver II

Equipment: Ranger Crossbow

Equipment: Superstar Ring
Silver II

Equipment: Superstar Ring

Equipment: Archer Queen's Cape
Silver II

Equipment: Archer Queen's Cape

Equipment: Battle Healer's Blessing
Silver II

Equipment: Battle Healer's Blessing

Equipment: Controller Enchantment
Silver II

Equipment: Controller Enchantment

Equipment: Dragon Scale
Silver II

Equipment: Dragon Scale

Equipment: Lumberjack's Jar
Silver II

Equipment: Lumberjack's Jar

Equipment: Mage Wand
Silver II

Equipment: Mage Wand

Equipment: P.E.K.K.A's Sword
Silver II

Equipment: P.E.K.K.A's Sword

Equipment: Thrower Telescope
Silver II

Equipment: Thrower Telescope

Equipment: Legendary Shield
Silver II

Equipment: Legendary Shield

Equipment: Legendary Lance
Silver II

Equipment: Legendary Lance

Equipment: Legendary Axe
Silver II

Equipment: Legendary Axe

Equipment: Rider Emblem
Silver II
LEGACY

Equipment: Rider Emblem

Equipment: Boss Mask
Silver II

Equipment: Boss Mask

Equipment: Prince's Lance
Gold II

Equipment: Prince's Lance

Equipment: Maiden's Shield
Gold III

Equipment: Maiden's Shield

Equipment: Clan Horn
Gold III

Equipment: Clan Horn

Equipment: Forest Flute
Gold III

Equipment: Forest Flute

Equipment: Goblin Lute
Gold III

Equipment: Goblin Lute

Equipment: Noble Trumpet
Gold III

Equipment: Noble Trumpet

Equipment: Undead Drum
Gold III

Equipment: Undead Drum

Strategy & Tips

  • •Save a Quest Orb reward for a 3-Star carry: most effects scale per attack, so the unit that attacks most gets the most out of them.
  • •Trait instruments (Clan Horn, Forest Flute, Goblin Lute, Noble Trumpet, Undead Drum, and Rider Emblem in Season 11) pay off most when they push your board over a threshold, for example taking Forest from 3 troops to 4.
  • •Juggernaut Armor shields the troop wearing it and everything behind it from control, so it belongs on a frontliner. Knight is the natural carrier now that he taunts: he holds the enemy while the shield covers your backline.
  • •Assassin Blade sends its carrier into the enemy backline at Combat Start, so put it on something tanky. A fragile carry will simply get focused down on landing.
  • •Equipment is no longer assigned automatically: attach it during the deployment phase or it sits on the bench for the whole round. Check your bench before the round starts.

Frequently Asked Questions

What is equipment in Merge Tactics?
Equipment is an item attached to a single troop that grants a passive effect (an extra Trait, bonus damage, control immunity and so on) for the whole battle. Each troop carries one piece at a time.
How do I get equipment items?
Equipment drops from Quest Orbs. Every Ruler carries a quest with three thresholds, and each threshold you clear during a match awards one Orb. The Quest 1 Orb gives 3 Elixir plus a random item from the starter pool (Maiden's Shield, Prince's Lance, Fisherman's Hook, Valkyrie's Axe, Lumberjack's Jar, Battle Healer's Blessing, P.E.K.K.A's Sword, Archer Queen's Cape). The Quest 2 Orb gives 6 Elixir plus a stronger pool that includes the Legendary pieces and Rider Emblem. The Quest 3 Orb pays out +1 Team Size and a 3-Star troop instead of equipment.
What changed for equipment in Season 11?
Season 11 added five pieces: Legendary Shield, Legendary Lance and Legendary Axe, plus Rider Emblem for the September Rider Trait and Boss Mask, which replaced it in the Quest 2 Orb in October when the Boss Trait returned. Quest Orb rewards were also made less random, and equipment is no longer auto-assigned at battle start: anything you leave on the bench stays there for the round.
Which equipment is best for a carry troop?
Stacking items like Ranger Crossbow and Superstar Ring scale with attack count, so they are strongest on fast attackers such as Magic Archer, Firecracker and Princess. Trait instruments shine on a carry that pushes your board over a Trait threshold you are missing.
Do equipment items break after use?
Most do. Valkyrie's Axe and Prince's Lance break after 3 hits, Maiden's Shield after 5, and several Season 10 items run on a charge counter rather than lasting forever. Trait instruments are the exception: the Trait they grant holds for the whole battle.

Explore More

Merge Tactics Equipment Guide: Items, Effects & Ranks