Merge Tactics June 1 Balance Changes - Boss Trait & Mini P.E.K.K.A Nerf (Season 9)

Merge Tactics June 1 (Season 9) balance changes: Mini P.E.K.K.A HP cut 700 → 400, the Boss trait bonus halved at every level, and lower Ruler Quest objectives for Battle Machine, Grand Warden, Royale King and Tomb Queen. Full official values from the Clash Royale blog.

Merge Tactics June 1 Balance Changes - Boss Trait & Mini P.E.K.K.A Nerf (Season 9)
Patch Notes
June 1, 2026
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mini pekka nerf
boss trait nerf
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battle machine quest
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tomb queen quest
merge tactics ruler quest changes
merge tactics balance changes

June 1 balance overview

This is a targeted Season 9 follow-up patch, released June 1, 2026, mirroring the official Clash Royale / Merge Tactics balance post. It is a much smaller pass than the May 26 Season 9 rework: one troop nerf, one trait nerf, and four Ruler Quest tweaks. The headline is a heavy Mini P.E.K.K.A HP cut and a Boss trait that gets its bonus halved at every level, while all four affected Rulers get easier quests.

Values below match what we use on this site in Troops, Traits and Ruler descriptions.


Troops

Mini P.E.K.K.A

  • Hitpoints: 700 → 400 (-43%)

Mini P.E.K.K.A's high HP combined with his strong ability had him dominating the Arena. This is a steep survivability cut that makes him far easier to take off the board, walking back most of the HP he gained in the May 26 rework (500 → 700). He stays a 3-cost Boss unit, but he is no longer a near-unkillable frontline.


Trait

Boss

  • 1 Boss: Bonus Damage & HP: +50% → +25%
  • 2 Bosses: Bonus Damage & HP: +100% → +50%
  • 3 Bosses: Bonus Damage & HP: +200% → +100%
  • 4 Bosses: Bonus Damage & HP: +400% → +200%

The Boss bonus is halved at every activation level. Boss troops are already granted at higher Merge Levels, and stacking this trait on top simply made them undefeatable. Cutting the multiplier keeps Boss comps strong without making them unbreakable.


Ruler Quests

All four changes below lower the quest objectives, so these are buffs: Rulers now complete their quests sooner and start snowballing their rewards earlier.

Battle Machine

  • Quest Objectives: 2 / 8 / 20 → 1 / 5 / 15

It was too hard for Battle Machine to clear the early quests with random buildings. Lower thresholds let his building army get rolling from the first rounds.

Grand Warden

  • Quest Objectives: 3 / 10 / 25 → 2 / 8 / 20

Grand Warden needs more early-game rewards to start building up his army, so every tier of his shield quest is cheaper.

Royale King

  • Quest Objectives: 2 / 3 / 4 → 1 / 2 / 4

After the May 26 nerf to King's HP, this quest change makes early losses more rewarding. The first two tiers are easier while the final objective is unchanged.

Tomb Queen

  • Quest Objectives: 10 / 25 / 80 → 3 / 20 / 60

The biggest quest buff of the patch. With a first objective slashed from 10 to 3, Tomb Queen is now expected to finish her opening quest within the first two rounds.


What it means for the meta

  • Mini P.E.K.K.A drops out of S-tier. Losing 300 HP (-43%) is enormous for a 3-cost frontline. He still has his pancake ability, but he now folds to focused fire instead of soaking it. Expect him to slide down the tier list.
  • Boss comps get reined in, not killed. A 4-Boss board now gets +200% instead of +400% HP and damage: still a huge bonus, just no longer a brick wall. P.E.K.K.A, Mega Knight and Monk stay playable, but the trait is a payoff rather than an auto-win.
  • Quest Rulers speed up. Battle Machine, Grand Warden, Royale King and Tomb Queen all reach their reward tiers faster. Tomb Queen in particular becomes far more reliable now that her first quest can land in round 1-2, making her one of the early winners of this patch.

Check the live data on our Troops wiki, Traits wiki, Rulers wiki, Stats dashboard and Tier List for the up-to-date numbers used on the site, and see the full Season 9 patch history for every Merge Tactics balance change by date.

Merge Tactics June 1 Balance Changes - Boss Trait & Mini P.E.K.K.A Nerf (Season 9) | MergeTactics Build