Merge Tactics Season 8 Update – Grand Warden, New Troops & Shield Modifiers

Season 8 brings the Grand Warden ruler with Shield Sponsor ability, four returning troops (Executioner, Royal Ghost, Bandit, Princess), new shield modifiers, +1 Elixir per round, and expanded trait synergies.

Merge Tactics Season 8 Update – Grand Warden, New Troops & Shield Modifiers
Patch Notes
April 13, 2026
Admin
merge tactics season 8
grand warden
shield sponsor
merge tactics update june 2026
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executioner
royal ghost
bandit
princess
shield modifiers
rage shield
lava shield
star shield

Credit: ReTaik


Merge Tactics Season 8: Everything You Need to Know

Season 8 is here with the biggest content drop yet: a brand new ruler, four returning troops, eight new modifiers, and a fundamental change to elixir economy. Here's the full breakdown.


New Ruler: Grand Warden

The Grand Warden is a bookworm with great knowledge of the mighty shield. His ability, Shield Sponsor, grants a random shield to the ally with the lowest HP percentage at 5 seconds and 15 seconds into combat. The second shield impacts a 3-tile radius upon breaking.

What makes the Grand Warden unique is that the type of shield changes every game, adding a layer of randomness. The four shield types are:

ShieldEffect
Rage ShieldShield breaks: troop and surrounding allies gain +50% bonus Hit and Movement Speed for 8s
Slowdown ShieldShield breaks: troop slows surrounding enemies' Hit and Movement Speed by -35% for 8s
Star ShieldShield breaks: troop and surrounding allies level up
Lava ShieldShield breaks: troop deals DOT to surrounding enemies for 8s (-10% max HP/second)

Early impressions: The shield provides a solid HP buffer and the break effects can swing fights. The Lava Shield's damage-over-time and the Star Shield's level-up effect seem particularly strong. Positioning matters: you want the shield on a frontline unit so surrounding allies benefit from the break effect.


Returning Troops

No troops are leaving the pool this season: four fan-favorites are making a comeback instead!

3-Elixir Troops

  • Executioner Executioner: Ace & Hinder: Throws his boomerang axe at the nearest target across several hexes

  • Royal Ghost Royal Ghost: Assassin & Undead: Becomes invisible for 3s every few seconds

4-Elixir Troops

  • Bandit Bandit: Ace & Assassin: Dashes to the farthest enemy in 3 Hexes after certain hits, dealing damage and stunning all in her path for 1s

  • Princess Princess: Noble & Hinder: Fires flaming arrows at the farthest enemy, dealing damage in a 2-Hex Radius


Elixir Economy Change

To support the larger troop pool, every ruler now grants +1 Elixir per round. You'll get 5 Elixir every round instead of 4. This means Elixir Loong now grants 6 Elixir per round with his ruler ability.

This change benefits all rulers but particularly boosts:

  • Elixir Loong: 6 Elixir allows faster upgrades
  • Spirit Empress: Extra Elixir means faster merges
  • Echo Sage / Dagger Duchess: More flexibility to use abilities without falling behind in economy

Expanded Trait Synergies

With the larger troop pool, several traits now support higher-tier buffs:

  • Ace, Assassin & Hinder traits now support a 4-troop Trait buff
  • Noble & Undead traits with Ultimate Origins modifier now support a 6-troop Trait buff

This opens up far more composition flexibility and rewards creative deckbuilding.


New Modifiers

Season 8 introduces several new modifiers alongside the shield modifiers:

ModifierLeagueEffect
Winners Gonna WinBronze IIWinning grants +2 Elixir
3-Star FantasySilver I3-Star troops gain +100% HP and +50% damage
Trait GiftSilver IIRound End: Each active Trait grants +1 Elixir
We are the ChampionsGold I5-Elixir troops gain +50% HP and +30% damage
Rage ShieldBronze IIIShield breaks: +50% Hit and Movement Speed for 8s
Slowdown ShieldSilver IIShield breaks: -35% enemy Hit and Movement Speed for 8s
Star ShieldGold IIShield breaks: troop and surrounding allies level up
Lava ShieldDiamondShield breaks: DOT to surrounding enemies (-10% max HP/s for 8s)

Trait Gift stands out as particularly interesting: it incentivizes building comps with many active traits rather than stacking one or two, rewarding diversity in your builds.


Trophy Reset & Season Rewards

As with every new season, trophies have been reset. Make sure to climb the ladder to unlock all the new modifiers and earn the Grand Warden skins:

  • Dark Warden: Reward Track
  • Gilded Warden: Reward Track
  • Bubblin' Warden: Shop (available at season start)
  • Looney Loong: Elixir Loong skin (coming in May)

TL;DR

  • Grand Warden: New ruler: Shield Sponsor grants random shields at 5s and 15s to lowest HP% ally
  • 4 returning troops: Executioner, Royal Ghost, Bandit, Princess (no troops removed)
  • +1 Elixir per round for all rulers (5 base, 6 with Elixir Loong)
  • 8 new modifiers including shield-based and economy modifiers
  • Expanded traits: Ace, Assassin, Hinder now reach 4-troop synergy; Noble, Undead reach 6-troop with Ultimate Origins
  • Trophy reset with new skins and rewards

Merge Tactics Season 8 Update – Grand Warden, New Troops & Shield Modifiers | MergeTactics Build