Merge Tactics July Patch Notes – Full Breakdown of All Balance Changes

Explore every nerf, buff, and unit rework in Merge Tactics' July update. See what's changed and how it impacts the meta!

Merge Tactics July Patch Notes – Full Breakdown of All Balance Changes
Patch Notes
July 31, 2025
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archer queen nerf
mega knight buff

⚔️ July Balance Update: Strategy Overhaul

The July update brings impactful changes across the board, from subtle hit speed tweaks to major damage adjustments. This patch is all about increasing strategic depth while making underused troops and modifiers more viable in competitive play.

📉 Nerfs – Risk, Not Reward

These units and modifiers have been dialed back to create more room for counterplay and variety:

🏹 Archer Queen

  • Range: 5 → 4 (–20%)
  • Invisibility Duration: 3s → 2.5s (–17%)

Still deadly, but now riskier. Shorter range and visibility windows make her more punishable.

🛡️ P.E.K.K.A

  • Damage: 385 → 360 (–6%)

Less burst dominance, giving room for other damage dealers.

⚔️ Knight

  • Hit Speed: 1.43 → 1.66 (–14%)

Still tanky, just not quite as relentless. Encourages smarter frontline usage.

💥 Ouch (Modifier)

  • Damage Reflection: 50% → 40% (–20%)

Slightly less punishing to ranged attackers.

📈 Buffs – Bringing Back the Underdogs

The following troops and modifiers have received boosts to their effectiveness:

🗡️ Spear Goblin

  • Damage: 132 → 156 (+18%)

A damage boost to make him a more serious ranged threat.

💣 Bomber

  • Damage: 96 → 108 (+12%)

Better AoE impact even against well-spread troops.

🧨 Mega Knight

  • Damage: 73 → 103 (+42%)

Now packs a bigger punch to match his tanky presence and elixir cost.

🤼 Brawler

  • 2/4 HP Bonus: 30% → 40%
  • 4/4 HP Bonus: 60% → 80%

More survivable in mid-to-late game scenarios.

💀 Undead

  • Bonus Damage: 20% → 30% (+50%)

Stronger returns on cursed enemy takedowns.

🧠 Less is More (Modifier)

  • Bonus: 20% → 25% (+25%)

Now more impactful in encouraging lean builds.

🔄 Adjustments – Sharpening Identity

These units have received both buffs and nerfs to reinforce their intended playstyles:

🌀 Valkyrie

  • Hit Speed: 1.43 → 1.66 (–14%)
  • Damage: 116 → 127 (+10%)

Slower attacks, but each swing hits harder:more rhythm, same DPS.

🧟 Skeleton King

  • Hit Speed: 1.66 → 2 (–17%)
  • Damage: 140 → 180 (+28%)

Massive swing power now fits his fantasy of dominance.

🪓 Goblins

  • Hit Speed: 0.71 → 0.66 (+7%)
  • Damage: 96 → 108 (+12%)
  • HP: 540 → 504 (–7%)

Glass cannon reborn. Less durable, more lethal.

🛡️ Juggernaut

  • 2/4 Ally Shield: 15% → 20% (+33%)
  • 2/4 Self Shield: 30% → 20% (–33%)
  • 4/4 Ally Shield: 30% → 40% (+33%)
  • 4/4 Self Shield: 60% → 40% (–33%)

Simplified but still powerful. Ally + self shields now stack more intuitively.

🧠 Meta Insights

🔥 What's Hot

  • Mega Knight is now a legitimate solo threat thanks to his +42% damage buff.
  • Spear Goblin and Bomber both gained relevance as cost-effective ranged units.
  • Skeleton King emerges as a true heavy-hitter for players who like slow but devastating power.

❄️ What's Cooling Down

  • Archer Queen will now require much tighter positioning and timing.
  • P.E.K.K.A won't always guarantee a trade anymore.
  • Ouch Modifier finally sees a fairer interaction for ranged comps.

❓ Frequently Asked Questions

When was the July patch released?

The July balance patch was released on July 31, 2025. All balance changes are now live in-game!

Which unit got the biggest buff?

Mega Knight received a massive +42% damage increase, making him much more valuable in solo situations.

Did Archer Queen get nerfed?

Yes, her range and invisibility duration were reduced, making her slightly less dominant in safe engagements.

What are the biggest meta changes?

The patch shifted focus toward higher-risk, high-reward units like Skeleton King, while weakening overly safe picks like Archer Queen and P.E.K.K.A.

Is the Ouch modifier still viable?

Yes, but it's now more balanced. It punishes enemies, but not as harshly:especially ranged ones.

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