更新日志 – Merge Tactics
Merge Tactics 中的最新更新日志。

⚔️ July Balance Update: Strategy Overhaul
The July update brings impactful changes across the board, from subtle hit speed tweaks to major damage adjustments. This patch is all about increasing strategic depth while making underused troops and modifiers more viable in competitive play.
📉 Nerfs – Risk, Not Reward
These units and modifiers have been dialed back to create more room for counterplay and variety:
🏹 弓箭女皇
- Range: 5 → 4 (–20%)
- Invisibility Duration: 3s → 2.5s (–17%)
Still deadly, but now riskier. Shorter range and visibility windows make her more punishable.
🛡️ 皮卡超人
- Damage: 385 → 360 (–6%)
Less burst dominance, giving room for other damage dealers.
⚔️ 骑士
- Hit Speed: 1.43 → 1.66 (–14%)
Still tanky, just not quite as relentless. Encourages smarter frontline usage.
💥 哎呀! (Modifier)
- Damage Reflection: 50% → 40% (–20%)
Slightly less punishing to ranged attackers.
📈 Buffs – Bringing Back the Underdogs
The following troops and modifiers have received boosts to their effectiveness:
🗡️ 哥布林投矛手
- Damage: 132 → 156 (+18%)
A damage boost to make him a more serious ranged threat.
💣 炸弹兵
- Damage: 96 → 108 (+12%)
Better AoE impact even against well-spread troops.
🧨 超级骑士
- Damage: 73 → 103 (+42%)
Now packs a bigger punch to match his tanky presence and elixir cost.
🤼 斗士
- 2/4 HP Bonus: 30% → 40%
- 4/4 HP Bonus: 60% → 80%
More survivable in mid-to-late game scenarios.
💀 亡灵
- Bonus Damage: 20% → 30% (+50%)
Stronger returns on cursed enemy takedowns.
🧠 少即是多 (Modifier)
- Bonus: 20% → 25% (+25%)
Now more impactful in encouraging lean builds.
🔄 Adjustments – Sharpening Identity
These units have received both buffs and nerfs to reinforce their intended playstyles:
🌀 瓦基丽武神
- Hit Speed: 1.43 → 1.66 (–14%)
- Damage: 116 → 127 (+10%)
Slower attacks, but each swing hits harder:more rhythm, same DPS.
🧟 骷髅帝王
- Hit Speed: 1.66 → 2 (–17%)
- Damage: 140 → 180 (+28%)
Massive swing power now fits his fantasy of dominance.
🪓 哥布林
- Hit Speed: 0.71 → 0.66 (+7%)
- Damage: 96 → 108 (+12%)
- HP: 540 → 504 (–7%)
Glass cannon reborn. Less durable, more lethal.
🛡️ 巨人
- 2/4 Ally Shield: 15% → 20% (+33%)
- 2/4 Self Shield: 30% → 20% (–33%)
- 4/4 Ally Shield: 30% → 40% (+33%)
- 4/4 Self Shield: 60% → 40% (–33%)
Simplified but still powerful. Ally + self shields now stack more intuitively.
🧠 Meta Insights
🔥 What's Hot
- 超级骑士 is now a legitimate solo threat thanks to his +42% damage buff.
- 哥布林投矛手 and 炸弹兵 both gained relevance as cost-effective ranged units.
- 骷髅帝王 emerges as a true heavy-hitter for players who like slow but devastating power.
❄️ What's Cooling Down
- 弓箭女皇 will now require much tighter positioning and timing.
- 皮卡超人 won't always guarantee a trade anymore.
- 哎呀! Modifier finally sees a fairer interaction for ranged comps.
❓ Frequently Asked Questions
When was the July patch released?
The July balance patch was released on July 31, 2025. All balance changes are now live in-game!
Which unit got the biggest buff?
超级骑士 received a massive +42% damage increase, making him much more valuable in solo situations.
Did 弓箭女皇 get nerfed?
Yes, her range and invisibility duration were reduced, making her slightly less dominant in safe engagements.
What are the biggest meta changes?
The patch shifted focus toward higher-risk, high-reward units like 骷髅帝王, while weakening overly safe picks like 弓箭女皇 and 皮卡超人.
Is the 哎呀! modifier still viable?
Yes, but it's now more balanced. It punishes enemies, but not as harshly:especially ranged ones.
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