Oktober 2025 Patchnotities – Merge Tactics
Alle balanswijzigingen en nieuwe functies in de Merge Tactics oktober 2025 update.

October 2025 Balance Updates: Three Major Patches
October brings a triple wave of balance changes across three maintenance windows (October 15th, October 2nd, and September 19th). These updates focus on reducing modifier dominance, buffing underperforming traits, and fine-tuning unit identities.
Maintenance: October 15th
Nerfs – Taming the Meta Dominators
Moordenaar
- 4/4 Critical Chance: 50% → 45% (–10%)
- 4/4 Critical Damage: 50% → 45% (–10%)
Assassin's critical attacks were putting too much pressure on enemy backlines. This nerf makes engagements more fair and balanced.
Coaching
- HP Buff: 100% → 50% (–50%)
- Damage Buff: 50% → 30% (–40%)
Buffed benched troops were too strong, encouraging players to keep units out of battle rather than deploying them.
Meester arena
- HP Buff: 100% → 50% (–50%)
- Damage Buff: 50% → 30% (–40%)
Some troops became overly powerful when buffed, creating frustration when players needed to move or sell them.
Monster drankje
- HP Buff: 200% → 100% (–50%)
- Damage Buff: 100% → 50% (–50%)
Buffed high-cost units were becoming extremely powerful. This reduction keeps things balanced.
Buffs – Rising Stars
Elektroreus
- Cooldown: 9/9/9/9 → 9/7/5/3 (–0/22/44/66%)
Electro Giant should tank using his special ability instead of just HP, but he was taking too long to charge up.
Skeletdraken
- Ability HP Cost: 50% → 30% (–40%)
Splitting should be a strength for Skeleton Dragons, but their reduced HP left them too fragile over time.
Koninklijk spook
- Hit Speed: 0.9s → 0.83s (+8.4%)
After adding a cooldown to his invisibility last season, Royal Ghost wasn't packing enough punch for his Elixir cost. He's back!
Elektrisch
- 2/2 Damage: 15% → 20% (+33%)
Electric's stun bonus was tricky to trigger, so we're adding more power to make it feel better.
Ranger
- Max Stacks: 15 → 25 (+67%)
Rangers were slow to ramp up and struggled against heavy tanks. This gives them more late-game power while keeping early appeal.
Aas
- 2/4 Heal from Damage Dealt: 0% → 40%
- 4/4 Captain Bonus Damage: 60% → 70% (+13%)
- 4/4 Heal from Damage Dealt: 50% → 70% (+40%)
Ace is a costly trait that depends heavily on the Captain, so we're giving it extra survivability to make it more reliable.
Edele
- 2/6 Buff Percentage: 20% → 25% (+20%)
- 4/6 Buff Percentage: 30% → 40% (+33%)
- 6/6 Buff Percentage: 45% → 60% (+33%)
Since Noble stopped buffing the whole team, it's felt weak. These buffs help it stand up to Clan and Goblin traits.
Kobold
- 2/4 Gain: 2-Elixir Goblin → 2 or 3-Elixir Goblin
- 4/4 Drop 3 or 4-Elixir Goblin: 60% → 100% (+67%)
Goblin Trait felt too random when aiming for 4-Elixir Goblins but getting 2-Elixir ones. This makes it more consistent.
Maintenance: October 2nd
Nerfs – Cooling Down the Hot Picks
Babydraak
- Attack Range: 4 → 3 (–25%)
- HP: 690 → 650 (–5.8%)
Baby Dragon's massive AoE damage and Fire Trait scaling made it too dominant. These nerfs allow better counterplay while maintaining damage output.
Vuur
- 2/2 Bonus Damage: 40% → 30% (–25%)
Fire units have strong AoE scaling, but once a troop is KO'd, they become unstoppable. This brings them back to earth.
Magiër
- 2/2 Rabbit Duration: 7s → 6s (–14%)
Everyone loves harmless rabbits, but they don't like being helpless for too long. For the good of all rabbit-kind!
Blaster
- 4/4 Bonus Damage per Hex: 20% → 15% (–25%)
Blasters were doing too well with additional range and built-in AoE. Even close-range troops struggled to counter them.
Juggernaut
- Shield Duration: 12s → 11s (–8.3%)
- 4/4 Shield Percent of Max HP: 60% → 50% (–17%)
Juggernauts offer great utility and survival, but we're tuning them down to make room for other tanks like Brawlers.
Buffs – Power Ups
Speerkobold
- Attack Damage: 130 → 150 (+15%)
Since Blasters were nerfed, Spear Goblin gets some of his power back.
Heks
- Skeleton Summon: 1/2/3/4 → 1/2/4/8 (0/0/+33%/+100%)
Skeletons took too long to summon and weren't strong enough for the Elixir investment. More skeletons = more value!
Wreker
- 2/2 Bonus Damage: 20% → 30% (+50%)
- 4/4 Bonus Damage: 40% → 60% (+50%)
We over-nerfed Avengers previously. Now they're once again ready to take on fearsome foes!
Clan
- 2/2 Heal and Bonus Hit Speed: 30% → 35% (+17%)
- 4/4 Heal and Bonus Hit Speed: 60% → 70% (+17%)
Clan troops lost core carry potential recently, so we're adding power back to the trait. Clan bonds run thick!
Maintenance: September 19th
Buffs – Early Season Boosts
royaleking_mt
- Hitpoints: 10 → 12 (+20%)
Royale King couldn't keep up with Spirit Empress as players learned to merge. +2 HP helps him maintain his kingly status!
Blaaspijpkobold
- Attack Range: 4 → 5 (+25%)
With more ranged troops being added, Dart Goblin was losing his place. This range buff makes him stand out strategically.
Reuzenskelet
- Bomb Damage: 200/400/800/1600 → 300/600/1200/2400 (+50%)
Melee tanks are getting tougher from traits, making the bomb feel weak. This damage boost keeps his confidence booming!
Adjustments – Identity Refinement
Prins
- Damage: 100 → 136 (+36%)
- Hit Speed: 1.25s → 1.42s (–12.5%)
Prince had little impact after his initial charge. Now he contributes more to each victory, though survival depends on player skill.
Meta Insights
What's Hot
Elektroreus becomes a much stronger tank with massively reduced cooldown at higher star levels
Ranger now scales into late game with 67% more max stacks
Heks can flood the board with up to 8 skeletons at max level
Wreker returns to relevance with a massive 50% damage buff
What's Cooling Down
Moordenaar loses some of its backline deletion power
Coaching,
Meester arena, and
Monster drankje all see significant nerfs to bench-buffing strategies
Babydraak requires closer positioning with reduced range
Juggernaut makes room for other tank options
Frequently Asked Questions
When were the October patches released?
The October updates came in three waves: September 19th, October 2nd, and October 15th, 2025.
Which unit received the biggest buff?
Reuzenskelet received a massive +50% bomb damage increase, and
Wreker got a +50% damage boost at all tiers.
Why were so many modifiers nerfed?
Coaching,
Meester arena, and
Monster drankje were encouraging players to keep units benched rather than deployed, which wasn't the intended gameplay.
Is Moordenaar still viable after the nerf?
Yes! The 5% reduction in critical chance and damage is noticeable but doesn't completely remove
Assassin from the meta:just makes it more balanced.
What are the biggest meta changes?
The shift away from modifier-buffing benched units, the rise of
Ranger and
Wreker comps, and the increased viability of
Elektroreus as a tank.
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