Patchanteckningar – Merge Tactics
Senaste patchanteckningar i Merge Tactics.

⚔️ July Balance Update: Strategy Overhaul
The July update brings impactful changes across the board, from subtle hit speed tweaks to major damage adjustments. This patch is all about increasing strategic depth while making underused troops and modifiers more viable in competitive play.
📉 Nerfs – Risk, Not Reward
These units and modifiers have been dialed back to create more room for counterplay and variety:
🏹 Bågskyttedrottning
- Range: 5 → 4 (–20%)
- Invisibility Duration: 3s → 2.5s (–17%)
Still deadly, but now riskier. Shorter range and visibility windows make her more punishable.
🛡️ P.E.K.K.A
- Damage: 385 → 360 (–6%)
Less burst dominance, giving room for other damage dealers.
⚔️ Riddare
- Hit Speed: 1.43 → 1.66 (–14%)
Still tanky, just not quite as relentless. Encourages smarter frontline usage.
💥 Aj! (Modifier)
- Damage Reflection: 50% → 40% (–20%)
Slightly less punishing to ranged attackers.
📈 Buffs – Bringing Back the Underdogs
The following troops and modifiers have received boosts to their effectiveness:
🗡️ Spjutgoblin
- Damage: 132 → 156 (+18%)
A damage boost to make him a more serious ranged threat.
💣 Bombare
- Damage: 96 → 108 (+12%)
Better AoE impact even against well-spread troops.
🧨 Mega riddare
- Damage: 73 → 103 (+42%)
Now packs a bigger punch to match his tanky presence and elixir cost.
🤼 Slagskämpe
- 2/4 HP Bonus: 30% → 40%
- 4/4 HP Bonus: 60% → 80%
More survivable in mid-to-late game scenarios.
💀 Odöd
- Bonus Damage: 20% → 30% (+50%)
Stronger returns on cursed enemy takedowns.
🧠 Mindre är mer (Modifier)
- Bonus: 20% → 25% (+25%)
Now more impactful in encouraging lean builds.
🔄 Adjustments – Sharpening Identity
These units have received both buffs and nerfs to reinforce their intended playstyles:
🌀 Valkyria
- Hit Speed: 1.43 → 1.66 (–14%)
- Damage: 116 → 127 (+10%)
Slower attacks, but each swing hits harder:more rhythm, same DPS.
🧟 Skelettkung
- Hit Speed: 1.66 → 2 (–17%)
- Damage: 140 → 180 (+28%)
Massive swing power now fits his fantasy of dominance.
🪓 Goblins
- Hit Speed: 0.71 → 0.66 (+7%)
- Damage: 96 → 108 (+12%)
- HP: 540 → 504 (–7%)
Glass cannon reborn. Less durable, more lethal.
🛡️ Juggernaut
- 2/4 Ally Shield: 15% → 20% (+33%)
- 2/4 Self Shield: 30% → 20% (–33%)
- 4/4 Ally Shield: 30% → 40% (+33%)
- 4/4 Self Shield: 60% → 40% (–33%)
Simplified but still powerful. Ally + self shields now stack more intuitively.
🧠 Meta Insights
🔥 What's Hot
- Mega riddare is now a legitimate solo threat thanks to his +42% damage buff.
- Spjutgoblin and Bombare both gained relevance as cost-effective ranged units.
- Skelettkung emerges as a true heavy-hitter for players who like slow but devastating power.
❄️ What's Cooling Down
- Bågskyttedrottning will now require much tighter positioning and timing.
- P.E.K.K.A won't always guarantee a trade anymore.
- Aj! Modifier finally sees a fairer interaction for ranged comps.
❓ Frequently Asked Questions
When was the July patch released?
The July balance patch was released on July 31, 2025. All balance changes are now live in-game!
Which unit got the biggest buff?
Mega riddare received a massive +42% damage increase, making him much more valuable in solo situations.
Did Bågskyttedrottning get nerfed?
Yes, her range and invisibility duration were reduced, making her slightly less dominant in safe engagements.
What are the biggest meta changes?
The patch shifted focus toward higher-risk, high-reward units like Skelettkung, while weakening overly safe picks like Bågskyttedrottning and P.E.K.K.A.
Is the Aj! modifier still viable?
Yes, but it's now more balanced. It punishes enemies, but not as harshly:especially ranged ones.
📚 Related Guides
- How to Win Always - Merge Tactics Clash Royale - Strategy
- How to Play Merge Tactics Clash Royale - Tutorial
- Merge Tactics Troops Complete Guide - Guide