Тир-лист Merge Tactics 2025 – Полный рейтинг карт и мета-гайд

Полный тир-лист и рейтинг всех 26 карт в Merge Tactics ноябрь 2025. Узнайте, какие юниты доминируют в мете, от S-тира до нижних пиков, с детальным анализом и стратегическими инсайтами для каждой карты.

Тир-лист Merge Tactics 2025 – Полный рейтинг карт и мета-гайд
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29 октября 2025 г.
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Merge Tactics Tier List 2025: Complete Cards Ranking

After the latest balance changes in November 2025, the Merge Tactics meta has completely evolved. This complete tier list ranks all 26 cards from best to worst, with in-depth analysis on why each unit sits in that position.


📊 Current Meta Overview

The November 2025 meta is dominated by:

  • Goblin compositions thanks to massive Goblin trait buffs
  • Blaster/Fire builds with Baby Dragon and Musketeer
  • Juggernaut shells for solid frontlines
  • Enhanced Ranger synergy for ranged DPS

🏆 Complete Tier List: Ranking 1-26

#1: Dart Goblin Dart Goblin

S+ Tier: Best Carry in the Meta

Outrageous DPS when paired with Rangers Ranger; Goblin trait and Goblin Queen make free copies easy, consistently reaching 3★/4★. The most reliable carry in the game.

Why #1:

  • Free drops from Goblin Queen on every kill
  • Scales incredibly with 2× Ranger
  • Easy to reach 3★/4★ through free copies
  • Maximum ranged DPS in late game

#2: Goblin Machine Goblin Machine

S Tier: Perfect Kit

Perfect combination: Goblin economy + Juggernaut shield Juggernaut + stun/missile pressure. Fits every top meta comp.

Why #2:

  • Dual premium traits (Goblin + Juggernaut)
  • Free drops from Queen
  • AoE damage + control
  • Frontline and damage in one unit

#3: Executioner Executioner

S Tier: Ace + Blaster Synergy

Pairs perfectly with Musketeer to control fights while dealing massive ranged AoE. Core of meta builds.

Why #3:

  • Premium Ace + Blaster traits
  • Devastating ranged AoE
  • Perfect synergy with Musketeer
  • Controls the battlefield

#4: Skeleton King Skeleton King

S Tier: Best Tank Juggernaut

Huge stats, skeleton spawns, fits into all top meta comps (Blasters, Clan). The definitive tank.

Why #4:

  • Extremely high base stats
  • Skeleton spawns for extra value
  • Juggernaut trait Juggernaut
  • Versatile in every comp

#5: Baby Dragon Baby Dragon

S Tier: Premier Fire/Blaster

Wide splash that hits multiple units even when spread; core of 2-Blasters meta.

Why #5:

  • Fire + Blaster traits Fire Blaster
  • Devastating AoE splash
  • Hits spread units
  • 2× Fire / 2× Blaster enabler

#6: Witch Witch

A+ Tier: Solo-Carry Potential

Solo-carry potential with skeleton floods; great vs Dart Goblin; only real weakness is feeding enemy Fire Fire trait.

Why #6:

  • Infinite skeleton spawns
  • Natural counter to Dart Goblin
  • Undead + Avenger synergy
  • Incredible army value

#7: Giant Skeleton Giant Skeleton

A+ Tier: Guaranteed Bomb

Guaranteed value from bomb (buffed); deletes chunks of enemy board with good placements.

Why #7:

  • Recent death bomb buff
  • Guaranteed AoE damage
  • Great vs grouped comps
  • Undead + Juggernaut

#8: Musketeer Musketeer

A Tier: Meta-Defining Blaster

Key piece of 2-Blasters; periodic knockback shuts down pushes and protects backline.

Why #8:

  • Knockback on 3 targets
  • Noble + Blaster traits
  • 2× Blasters comp core
  • Battlefield control

#9: Golden Knight Golden Knight

A Tier: Lethal Assassin

Still lethal on dash, but far less consistent as players default to anti-assassin placements.

Why #9:

  • High damage dash
  • Ace + Assassin traits Assassin
  • Less consistent vs defensive placements
  • Still powerful when played well

#10: Archer Queen Archer Queen

A Tier: Balanced Ranged DPS

Reliable ranged DPS; solid pick for Clan/Avenger pairings; no longer a hard carry but still valuable.

Why #10:

  • Consistent ranged DPS
  • Ace + Avenger
  • Good in Clan builds
  • No longer dominant like before

#11: Mega Knight Mega Knight

B+ Tier: Powerful AoE Stun

Big AoE stun still strong after shields drop; less impact early game due to Juggernaut CC immunity.

Why #11:

  • AoE stun on landing
  • Brawler + Juggernaut
  • Less early impact vs Juggernaut
  • Strong in mid-late game

#12: Valkyrie Valkyrie

B+ Tier: Solid Juggernaut

Solid juggernaut body, shines with Clan + Skeleton King; edged out by higher-impact juggernauts.

Why #12:

  • Clan + Juggernaut Clan Juggernaut
  • AoE damage spin
  • Good in Clan comps
  • Less impact than Skeleton King

#13: P.E.K.K.A P.E.K.K.A

B Tier: Benefited from Ace Buffs

Benefited from Ace buffs; hits like a truck and self-sustains; key piece in Witch/Blasters lines.

Why #13:

  • Recent Ace buffs
  • Extremely high damage
  • Self-heal from Avenger
  • Slow but devastating

#14: Goblins Goblins

B Tier: Early Game Demon

Early-game demon via Goblin trait; late-game niche unless paired for double Assassins Assassin.

Why #14:

  • Strong early with Goblin Queen
  • Free drops
  • Falls off late game
  • Niche in 2× Assassin builds

#15: Spear Goblins Spear Goblins

B Tier: Excellent Opener

Excellent opener and Goblin enabler; falls off late since it rarely features in endgame comps.

Why #15:

  • Perfect for early game
  • Goblin + Blaster enabler
  • Free drops from Queen
  • Rarely in late game comps

#16: Archers Archers

B Tier: Benefited from Rangers Buff

Big rise thanks to Rangers buff Ranger; pairs cleanly with Valk (Juggernaut) and Clan shells.

Why #16:

  • Recent Rangers buff
  • Clan + Ranger synergy
  • Good with Valkyrie
  • Cheap ranged DPS

#17: Knight Knight

C+ Tier: Juggernaut Enabler

Mostly a juggernaut enabler; low late-game impact on his own; Noble is low-value trait.

Why #17:

  • Cheap Juggernaut enabler
  • Decent base stats
  • Weak Noble trait
  • Little late game impact

#18: Wizard Wizard

C Tier: Cheap Splash

Cheap splash for Fire/Blasters shells; Mage trait underwhelming; needs Baby Dragon to shine.

Why #18:

  • Fire + Mage enabler
  • AoE splash
  • Weak Mage trait
  • Dependent on synergy

#19: Electro Wizard Electro Wizard

C Tier: Single-Zap Impact

Huge single-zap impact with Electric, but both traits are narrow 2-piece packages.

Why #19:

  • Powerful but niche Electric trait
  • Mage + Electric
  • Both traits require 2 pieces
  • Hard to slot broadly

#20: Electro Giant Electro Giant

C Tier: Post-Buff Stun

Decent post-buff stun; traits (Electric/Avenger) are situational and hard to slot broadly.

Why #20:

  • AoE electric field
  • Electric + Avenger
  • Situational traits
  • Difficult integration

#21: Barbarians Barbarians

C- Tier: Only for Full Clan

Only justified for full Clan Clan; otherwise weak stats outside the classic Archer+Barb start.

Why #21:

  • Only in 4× Clan builds
  • Clan + Brawler
  • Weak stats
  • Niche use case

#22: Prince Prince

D+ Tier: Stun Invalidated

Stun invalidated by Juggernaut CC immunity; Noble is poor; only serviceable in 4-Brawler memes.

Why #22:

  • Stun doesn't work vs Juggernaut
  • Weak Noble trait
  • Inconsistent charge
  • Only in 4× Brawler memes

#23: Royal Ghost Royal Ghost

D Tier: Slow Ability

Slow, low payoff ability; underwhelming damage; better Undead/Assassin options exist.

Why #23:

  • Slow and weak ability
  • Low damage
  • Undead + Assassin but outclassed
  • Better options available

#24: Princess Princess

D Tier: Overpriced Ramp

Overpriced ramp; Noble weak; often dies before stacking; outclassed by Archer/Dart Goblin.

Why #24:

  • Too expensive (5 elixir)
  • Weak Noble trait
  • Fragile, dies easily
  • Outclassed by Archers

#25: Skeleton Dragons Skeleton Dragons

D- Tier: Painful Timing

Painfully slow duplicate timing and self-HP loss; outclassed by other Rangers/Undead.

Why #25:

  • Split too slow
  • Self-damage
  • Undead + Ranger but weak
  • Better options available

#26: Bandit Bandit

F Tier: Worst Card

Long dash charge, low damage, short stun; strictly worse than other Ace/Assassin choices.

Why #26:

  • Extremely long dash charge
  • Disappointing damage
  • Stun too short
  • Outclassed by Golden Knight

🎯 Tier Summary

S+ Tier (Meta Defining)

  • Dart Goblin

S Tier (Dominant)

  • Goblin Machine
  • Executioner
  • Skeleton King
  • Baby Dragon

A Tier (Very Strong)

  • Witch
  • Giant Skeleton
  • Musketeer
  • Golden Knight
  • Archer Queen

B Tier (Solid)

  • Mega Knight
  • Valkyrie
  • P.E.K.K.A
  • Goblins
  • Spear Goblins
  • Archers

C Tier (Situational)

  • Knight
  • Wizard
  • Electro Wizard
  • Electro Giant
  • Barbarians

D Tier (Weak)

  • Prince
  • Royal Ghost
  • Princess
  • Skeleton Dragons

F Tier (Avoid)

  • Bandit

💡 Meta Insights

Trait Prioritization

Top Traits:

  1. Goblin Goblin: Free drops + economy
  2. Juggernaut Juggernaut: Shield + CC immunity
  3. Ranger Ranger: DPS scaling
  4. Blaster Blaster: Range + AoE
  5. Fire Fire: Damage scaling

Avoid:

  • Noble: Generally weak
  • Mage: Too situational
  • Brawler: Outclassed by Juggernaut

🔄 Changes from November Patch

Significant Buffs

  • Goblin trait: 4/4 now 100% drop rate → Dart Goblin and Goblin Machine dominate
  • Ranger trait: Damage scaling buff → Archers rises in tier
  • Ace trait: General buffs → P.E.K.K.A and Golden Knight improved
  • Giant Skeleton bomb: Buffed → Rises to A tier

Indirect Nerfs

  • Juggernaut CC immunity → Prince and stun effects less impactful
  • Anti-Assassin positioning → Golden Knight less consistent

📋 Best Compositions Based on Tier List

Goblin Queen Meta (Top Comp)

  • 4× Goblin Goblin (Dart Goblin, Goblin Machine, Spear Goblins, Goblins)
  • 2× Ranger Ranger (Dart Goblin, Archers)
  • 2× Juggernaut Juggernaut (Goblin Machine, Skeleton King)

Blasters Meta

  • 2× Fire Fire (Baby Dragon, Wizard)
  • 2× Blaster Blaster (Baby Dragon, Musketeer)
  • 2× Juggernaut Juggernaut (Skeleton King, Valkyrie)

Clan Shell

  • 4× Clan Clan (Valkyrie, Archers, Archer Queen, Barbarians)
  • 2× Juggernaut Juggernaut (Valkyrie, Skeleton King)

❓ FAQ

Why is Dart Goblin so dominant?

The buffed Goblin trait + Goblin Queen allows free drops on every kill, making it easy to reach 3★/4★. With 2× Ranger the DPS becomes unstoppable.

Is Bandit really the worst card?

In this meta, yes. The dash charge is too slow, damage is low, and Golden Knight does everything better. There's no reason to pick Bandit.

Which cards to avoid completely?

Bandit, Skeleton Dragons, Princess, and Royal Ghost are all very weak in the current meta and rarely justifiable.

Should I always force Goblin comp?

Not always, but Goblin Queen is the strongest ruler. If you don't find Goblins early, pivot to Blasters/Fire or Clan shells.

When is it right to pick C/D tier cards?

Only to complete specific synergies (e.g. Knight for 2× Juggernaut, Wizard for 2× Fire) or as temporary filler in early game.



Conclusion

The Merge Tactics November 2025 meta is dominated by Goblin comps, with Dart Goblin as the undisputed best carry. Blaster/Fire builds and Juggernaut shells remain competitive, while cards like Bandit, Princess, and Skeleton Dragons should be avoided completely.

Focus on:

  • ✅ Dart Goblin + Goblin Machine for Goblin Queen
  • ✅ Baby Dragon + Musketeer for Blasters
  • ✅ Skeleton King as universal tank
  • ❌ Avoid Noble, Mage, and Brawler traits
  • ❌ Skip bottom 5 cards (Prince, Royal Ghost, Princess, Skeleton Dragons, Bandit)

Use this tier list to draft better, prioritize merges, and dominate the meta! 🏆

Тир-лист Merge Tactics 2025 – Полный рейтинг карт и мета-гайд | MergeTactics Build