新シーズンMerge Tacticsが到着:ロナン、Eウィズ、Eジャイアント攻略ガイド
Learn about the new Merge Tactics season featuring Ronan, E Wiz, and E Giant with ReTaik's expert analysis and comp strategies.

Credit: ReTaik
New Season Overview
The latest Merge Tactics season has arrived with new content including the Ronan ruler, E Wiz, E Giant, and reworks. This guide breaks down the new season's mechanics, optimal strategies, and how to approach the updated meta.
Based on ReTaik's video analysis, this guide covers the new ruler unlock requirements, orb mechanics for new units, comp building with the latest buffs, and key considerations for climbing the new season's ladder.
New Season Content
The new Merge Tactics season introduces several key additions that players need to understand before climbing the ranks.
- The new Ronan ruler is the season's primary new ruler, unlockable at 1,600 trophies
- E Wiz and E
Giant are technically already available but can now be fully integrated into comps - All individual troops have received buffs, making existing compositions more viable
- Balance changes have been implemented across multiple traits and units
Pro tip: ReTaik notes that E Wiz and E Giant can only be obtained from the third orb, not the second
Orb Mechanics and Unit Acquisition
Understanding how to acquire new units is crucial for success in the current season.
- E Wiz and E Giant are only obtainable from the third orb, requiring patience and planning
- The fourth orb and full force options provide alternative paths to key units
- Orb 1 rewards include useful units like
Ranger's Crossbow for early game stability - Getting six Elixir early game provides significant advantages in unit upgrades
Key insight: ReTaik confirms that forcing orbs can yield better results than random selection for new season units
Recommended Comps and Strategies
The updated season favors certain compositions that leverage the new unit strengths and trait synergies.
Forest compositions remain strong with invisibility units providing surprise factor and late-game survivability
Clan compositions are viable with proper frontline and backline separation
Undead variants can be effective, especially when combined with other traits
Noble compositions work well with tanky units like
Royal Giant
Strengths
- Check Forest invis units provide clutch saves and unexpected wins
- Check Clan offers reliable frontline with good trait breakpoints
- Check Six Elixir early provides upgrade flexibility
Weaknesses
- Cross Balancing issues may require adaptation to meta shifts
- Cross Orb timing for new units can slow comp development
- Cross Placement confusion with abilities like
Valkyrie's jump mechanics
Game Plan by Stage
Successful season play requires adapting your strategy based on game phase and available units.
Early Game (Rounds 1-3)
- Focus on securing six Elixir when possible for early upgrade advantage
- Prioritize
Goblins and Forest units for reliable merges - Take Ranger's Crossbow from Orb 1 for ranged backline support
Mid Game (Rounds 4-6)
- Transition to Clan or Undead based on shop availability
- Three-star key units like
Bandit and
Boss Bandit for trait activation - Consider Forest loadout with invis units for surprise factor
Late Game (Rounds 7+)
- Go all-in on chosen trait with six-unit breakpoint activation
- Block opponent's key carries like Royal Giant and
Magic Archer - Use Valkyrie placement knowledge to maximize jump ability effectiveness
Meta Considerations and Balance
The season's success depends on understanding the current balance and trait viability.
- Clan and Noble remain strong but require proper execution
- Forest compositions benefit from invis unit mechanics
- Undead offers alternative path with good late-game scaling
- ReTaik notes that balanced traits prevent meta lock-in, allowing diverse comp choices
Important: Unlike previous seasons where two traits dominated, this season supports multiple viable paths
主要ユニットと特性
- Ronan: New season ruler unlockable at 1,600 trophies
- E Wiz: New ranged unit obtainable from third orb with strong DPS
- E Giant: New tanky carry unit from third orb with high survivability
- Forest: Invisibility trait providing surprise saves and clutch plays
- Clan: Reliable trait with good frontline and breakpoint scaling
- Undead: Alternative trait path with strong late-game potential
- Valkyrie: Boss Bandit key unit with unique jump mechanics to master
まとめ
- Check Ronan unlocks at 1,600 trophies - no more paid bundles
- Check E Wiz and E Giant only from third orb, not second
- Check Six Elixir early game provides significant upgrade advantages
- Check Forest invis units offer surprise factor and clutch saves
- Check Clan compositions remain solid with proper execution
- Warning Orb timing for new units can slow comp development
- Warning Valkyrie jump mechanics require placement mastery
The new Merge Tactics season introduces meaningful content with Ronan as the primary ruler goal and E Wiz/E Giant as powerful new additions. While orb mechanics for new units can slow early development, the buffed troops and balanced traits create multiple viable competitive paths. Forest invis comps and Clan builds offer reliable strategies, with success hinging on patience for third orb rewards and mastering unit placement like Valkyrie's jump behavior.